Reconstruct Paul Revere's ride
Use the historical route map and evidence cards shown here to piece together what happened on the night of April 18, 1775 — rather than simply reading a summary of it.

Actual Case File 001 materials
Spies of the American Revolution
Across five historical trials, kids investigate real evidence, catch contradictions, reconstruct events, and decode the same kind of cipher used by Washington's spies.
Real evidence. Real history. A mystery your child has to solve.
One-time purchase · Everything needed is included
Risk-free: If you’re unhappy for any reason, we’ll make it right.
This has been so fun—my daughter actually asked me to do Envelope 4 last night after school had been over because she wanted to get to it. lol (that never happens)
— Julie, mom of 4th graderEach numbered envelope gives them evidence to handle, compare, decode, and interpret. These are photos of the actual kit materials.
Use the historical route map and evidence cards shown here to piece together what happened on the night of April 18, 1775 — rather than simply reading a summary of it.
Work from the code book, intercepted message, and evidence cards pictured here to decipher a Revolutionary War spy communication.
The complete kit includes hands-on spycraft materials, historical documents, evidence cards, and the Level 1 Initiate certificate pictured here for kids who complete the case.

No printing. No app. No pile of worksheets to prep.
The puzzles are built around source material from the Revolution rather than generic trivia with a colonial theme.
Kids compare accounts, look for contradictions, and decide what the evidence supports.
Events like Paul Revere's ride become something to reconstruct instead of a paragraph to memorize.
Invisible ink and the Culper Ring's numerical code system become tools the child actually has to use.
The goal is simple: the child learns the story because solving the case requires understanding it.
Designed for ages 9–12, roughly grades 4–6. An adult can absolutely join the investigation, but the child gets to be the detective.
No. The printed evidence and hands-on materials are included. Open the numbered envelopes in order and begin.
No. The core experience is physical: envelopes, cards, maps, documents, codes, and clues.
No. Case File 001 is a one-time purchase. More Secret History Society cases can come later without committing you to a subscription.
If you’re unhappy for any reason, we’ll make it right.
Secret History Society was created by Danny, a reading and history product designer with 12+ years in the field, including at Renaissance Learning, who wanted history to feel like something kids could actually uncover.
Five historical mysteries. Real evidence and spycraft. Everything your child needs to begin investigating the American Revolution.
Get Case File 001 — $29.99This short puzzle is a free taste of the Secret History Society world. The full kit goes much deeper with physical evidence, maps, primary sources, and codes.
August 27th, 1776. Washington's army is about to lose the war. A few weeks after declaring independence, the Continental Army has lost a big battle on Long Island, and things do not look good. Can you figure out how they escaped?
Ms. Whitfield unlocks a drawer in the historical society archive. "Most people think the Revolution was won on a battlefield. This one very nearly ended it. Ten thousand British troops just outflanked Washington's army on Long Island — trapped against the East River with nowhere to go. Solve this, and you'll know exactly how a beaten army escaped certain defeat."
— from the archive transcript


The full case file replaces the riddle format with deeper investigations using physical evidence, maps, primary sources, and codes.
This has been so fun—my daughter actually asked me to do Envelope 4 last night after school had been over because she wanted to get to it. lol (that never happens)
— Julie, mom of 4th graderLeave your email and we'll send the next Secret History Society case file when it's ready.